Circuits & Machines Mod
- 28-01-2026, 15:11
- 77
Circuits & Machines Mod feels like a full-on “industrial upgrade” for a survival world, because it mixes travel speed, resource processing, and endgame gear into one big crafting ladder. Early on, the road blocks already change how you move around your base and builds: Asphalt gives a small speed bump, Block of Road is faster, Runway is even quicker, and Hyper Runway is the top tier for pure zooming. On top of that, you’ve got stuff like Projected Blocks (ghost versions of grass, dirt, and stone) and compressed stone/cobblestone that let you compact materials for recipes and storage without your base turning into chest city.
The machine side is stacked. You’ve got Mine Blocks that simulate natural ore mining, Oil Rigs and Oil Deposits to pull raw oil, and an Oil Refinery Station to turn oil into fuel. There’s a Crusher planned for processing stone/cobble/gravel later, plus craft-heavy blocks like the Quantum Accelerator and Singularity Block that lean into “super materials” crafting. The Trade Terminal and Bitcoin Miner add a weirdly fun economy layer—mine bitcoin, then use the terminal to buy things like Megawick Crop, which turns into Megawick, a super fuel you can farm by mining and placing it to simulate growth.
The item tree is basically its own progression game. Steel Armor/Tools push you into solid mid-to-high durability gear, Carbon Fiber Armor steps it up, and then you get into Singularity and Infinity tier stuff where the Infinity Armor is the top set and the Infinity Sword hits for 20 damage. For utility and chaos, there’s the Flash Bang Projector that blasts a huge ball of light to make you harder to attack (even if it messes with your own vision), plus tasers—regular and overcharged—with the overcharged one able to summon lightning on right-click as a last-ditch move. A Drill and Chainsaw give you speed tools that recharge with Energite, and the whole crafting system is loaded with parts like wires, circuit boards, AI chips, metal sheets, screws, batteries, energy cores, gears/gearboxes, tires, steering wheels, and fuel—basically everything you’d expect in a “machines and vehicles” tree.
And yeah, it’s not just blocks and items. Circuits & Machines Mod adds a drivable Car for cruising around your world and a Robot Wolf you can summon and tame with bones to help in fights. If you want a survival world that starts normal and slowly turns into a tech-heavy sandbox with faster travel, fuel, machines, and ridiculous late-game gear, Circuits & Machines Mod has a ton to grind toward.






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